Dinoblade system requirements
Straight from the official Steam listing. The bar is low: a GTX 1050-class GPU from 2016 clears minimum, so most gaming PCs from the last eight years can run it.
Minimum requirements ✓ Steam-verified
| OS | Windows 10 64-bit |
| Processor | Intel Core i5-7500 / AMD Ryzen 5 1600 |
| Memory | 4 GB RAM |
| Graphics | NVIDIA GeForce GTX 1050 4GB / AMD Radeon RX 560 |
| DirectX | Version 12 |
| Storage | 13 GB available space |
| Sound | Windows Compatible Audio Device |
Recommended spec — with a caveat about where it comes from
The store listing officially shows only a minimum spec. But the raw store data contains a second, higher spec block — filed under the Mac section, for a game with no Mac version. It reads exactly like an intended “Recommended” column that was entered into the wrong field:
| OS | Windows 10 64-bit |
| Processor | Intel Core i5-8400 / AMD Ryzen 5 1600 |
| Memory | 16 GB RAM |
| Graphics | NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB |
| Storage | 13 GB (the listing says "5 MB" — an obvious typo) |
The specs themselves are official store data ✓ Steam-verified; calling them the “recommended” spec is our reading of an apparent data-entry mistake community-reported — we’d rather show you the seam than silently launder it into a fact, which is how other wikis end up publishing invented spec tables.
Will it actually run well?
- The gap between the two blocks (4 GB → 16 GB RAM, GTX 1050 → 1060 6GB) suggests minimum gets you through the door and the higher spec is what smooth play was tested on.
- On Steam Deck, Valve’s official report rates the game Playable but flags the default graphics settings as not performant — consistent with the higher spec being the real target. Details on the platforms page.
- Crashing at launch instead of running slow? The known “Unreal Engine crash on startup” reports and fixes are tracked on the bugs page.