Dinoblade walkthrough: the regions in order
Dinoblade is a linear soulslike: each region is ruled by an Alpha you must defeat to move on. The main path takes roughly 2–3 hours for a focused run and around 8 hours with full exploration — both numbers from launch-week players and reviews. ✓ corroborated
- Tyrant's Canyon ✓ corroboratedOpening region (the demo's 'Dry Canyons' route). Kira → Axe → Kasei, the Tyrant.
- The Great Lake ✓ corroboratedSecond region per launch-week reviews. Boss lineup being confirmed.
- Darkclaw's Forest ✓ corroboratedThird region; the 'pack in the forest' achievement points here.
- Red Ash's Swamp ✓ corroboratedFourth region, ruled by the Alpha Red Ash.
- Snowy region (post-game) community-reportedA snowy area reviewers say unlocks after the final region. Name unknown.
The opening: Tyrant’s Canyon
The cavern opening teaches blocking, parrying, light/heavy combos, sprint-dodging, lock-on, and healing charges, then opens into the canyon. The route runs Kira, the Exile → Axe → Kasei, the Tyrant, with Save Stones between fights acting as checkpoints. ✓ corroborated
- Kira, the Exile guide
- Axe guide
- Kasei, the Tyrant guide — the biggest wall in the game by the numbers
After the canyon
The Great Lake, Darkclaw’s Forest, and Red Ash’s Swamp follow, each with its own boss run — see the boss list for every checkpoint we can verify, including the ones we track by achievement name only. A snowy post-game region opens after the final area. community-reported
Along the way, keep an eye out for collectibles: Health Ores (three are mapped by a community guide), extra Max Heal Ores, sword pickups, and the optional Anky rescue (“TINY TANK”, done by 10.2% of players).
Honest status of this walkthrough
We publish region structure only where at least two independent sources agree, and we are replaying the 1.0 build to turn this page into a full step-by-step route with per-region collectible checklists. What we won’t do is publish an invented route. Watch Sources & About for updates.